Eight Hour PartyPoker Sessions
December 8, 2005
If he holds A-9 or A-7 or 9-7 you're also beaten. On the other Pokerparty hand, he may be betting with A-6 and trying to win the pot right there if no one else holds an ace. While you have some idea about the players in seats eight and nine, you're not certain you have the best hand. However, it's fair to assume that if either seats eight or nine had A-K, A-Q or A-J, they probably would have raised before the flop.
Someone who wins two big bets per hour in a soft, passive game with very little volatility -- almost no preflop raising and reraising -- can expect a lot less variance than a counterpart who plays equally well, but plays in a game with maniacs who make it two and three bets to go almost every hand. A terrific player in a soft Pokerparty game can get by on a much smaller stake; maybe 200 or even 100 big bets will do the trick.
- Since bluffing is unlikely to work, don't try it unless you've identified some opponents who are actually willing to throw hands away when someone bets into them with what appears to be a big hand. Don't be disappointed if you can't bluff. It's an overrated tactic anyway. What you have going for you instead is the certainty that you can expect to be called whenever you bet, and may of those callers really should have thrown their hands away a lot earlier.
- Nolan's win squared the books for the SoCal team, since the money won from the UnCals and NoCals on Friday night's event was somewhat more per person than our loss the first night.Their chances of winning on a purely numerical basis is reduced, but compensated for because each player's share of the loot is bigger if they do manage to win.
- But if he were a decent Partypoker player, he'd begin to suspect you of stealing and call with increasing frequency. In fact, if he knew you bluffed every time you failed to make your hand, he'd call each and every time you come out betting. Now the situation has reversed itself. Rather than winning each time you came out betting, you'd lose most of the time.
In this case, you'd multiply 4 x 3, or 12, and 2 x 1, or 2. Then set up a division problem, with the product of the universe calculation on top (the numerator, in case you've forgotten) and the product of the choice calculation on the bottom (the denominator). Then divide the numerator by the denominator. The answer, of course, is 12/2, or six. Here's another example.
In the final Partypoker scenario, I used each of these three player profiles to fill in 9 seats at my computerized table. With the Rock player-profile occupying all 9 seats, I asked the computer to play 60,000 hands of $10-$20 Texas hold'em. That's about one year of play, if you figure that a dealer will put out 30 hands per hour and you play 2,000 hours (that's 8 hours per day, five days a week, for fifty weeks) annually.
Checking a very strong Partypoker hand in order to lure your opponents into a trap is the flip side of betting a hopeless hand. Since bluffing only works when used judiciously, you're better off restricting your bluffs to opportunities where you have a couple of ways to win: your bet causes your opponent to release his hand, or he calls and you still have an opportunity to win by catching the card you need to make the best hand.